In this episode of Coding in the Cabana, Gloria Pickle and I investigate the Marching Squares algorithm and apply it to Open Simplex Noise in Processing.
More algorithmic botany! Another way to generate a fractal tree is to consider every part of the tree an object, so that we can apply forces and attributes to all the branches and leaves and more!
Choo choo! In this multi-part coding challenge, I create a maze generator using a depth-first search algorithm with recursive backtracking. The idea is to walk through a grid of cells, removing walls as we go to build a maze.