In this episode of Coding in the Cabana, Gloria Pickle and I investigate the Marching Squares algorithm and apply it to Open Simplex Noise in Processing.
In this two part challenge, I cover beginShape(), endShape(), and texture(), TRIANGLE_STRIP, QUAD_STRIP, and more. I combine these geometry functions with the Toxiclibs physics library to simulate a waving flag (with a unikitty image texture!)